Author: Chris Wright
Rotates an object at a constant velocity without keyframing.
Code Sample
Hover over the code and click the copy button.
veloc = 360; //rotational velocity (degrees per second)
r = rotation + (time - inPoint) *veloc;
[r]
Author: Chris Wright
Rotates an object at a constant velocity without keyframing.
Hover over the code and click the copy button.
veloc = 360; //rotational velocity (degrees per second)
r = rotation + (time - inPoint) *veloc;
[r]
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